First is the oscillator - this is the part of the synthesizer that generates the sound. The oscillator generates sound by producing one of four waveforms: sine, sawtooth, square, or white noise. In the following video, I demonstrate the first three waveforms (I will use the white noise setting in the next section). Then, I show how the frequency of the waveform can be modified at three different levels of granularity by turning the Octave, Semitone, and Detune knobs:
Next is the filter - this component shapes the sound coming out of the oscillator. The four most common filter types are:
- Low-pass: filters out sound above a given frequency
- Band-pass: filters out sound above and below a given band of frequencies
- Notch: filters out sound at a given frequency
- High-pass: filters out sound below a given frequency
In the following video, I play some white noise and filter it using one of these filters at a time. After selecting each filter type, I sweep the filter frequency to demonstrate the filter's effect. Then, I demonstrate the resonance control, which uses feedback to add a peak in the spectrum at the filter's frequency:
Finally, we have the amplifier - this component modulates the amplitude of the sound. The amplifier applies an envelope to the sound that has four attributes:
- Attack Time: the amount of time it takes for the sound to reach its peak amplitude after a note is played
- Decay Time: the amount of time it takes for the sound to reach its sustain level after the attack phase
- Sustain Level: the level at which the amplitude will remain from the end of the decay phase to the release of the note
- Release Time: the amount of time it takes for the amplitude to reach zero after a note is released
In the following video, I start by increasing the attack time in order to make the sound fade in slowly when a note is played. Then, I decrease the sustain level to make the sound more percussive, and I demonstrate how the decay time affects the transition from attack to sustain. Finally, I play around with the release time, initially making the sound end abruptly when a note is released, and then making the sound fade out slowly when a note is released:
Thanks for watching!
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